Rabu, 19 Oktober 2011

[H428.Ebook] Download Ebook Game Programming in C++: Start to Finish (Charles River Media Game Development), by Erik Yuzwa

Download Ebook Game Programming in C++: Start to Finish (Charles River Media Game Development), by Erik Yuzwa

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Game Programming in C++: Start to Finish (Charles River Media Game Development), by Erik Yuzwa

Game Programming in C++: Start to Finish (Charles River Media Game Development), by Erik Yuzwa



Game Programming in C++: Start to Finish (Charles River Media Game Development), by Erik Yuzwa

Download Ebook Game Programming in C++: Start to Finish (Charles River Media Game Development), by Erik Yuzwa

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Game Programming in C++: Start to Finish (Charles River Media Game Development), by Erik Yuzwa

Welcome to the exciting world of game programming! If you're already familiar with the C++ programming language and want to learn how to program games, this book is for you. Game Programming in C++: Start to Finish will help you learn how to turn your own game fantasies into playable realities! Over the course of the book, you'll learn the popular techniques and practices behind today's games. Not only will you add a lot of theory to your game programming toolkit, but you'll also create a small basic game from scratch - SuperAsteriodArena. While you'll focus on using the SDL and the OpenGL libraries to learn game programming, you'll also learn the essential Windows principles that you'll need to create just about any kind of game with any other API such as DirectX. This easy-to-follow book takes current game programming information and filters it down to a practical level. Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to progress at your own pace. As you work through the book, you'll build the SuperAsteriodArena game, beginning with engine creation and 3D programming with SDL and OpenGL. From there you'll move on to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including Visual Studio and OpenGL, SDL, Autodesk 3ds Max, and the Audacity sound tool.

  • Sales Rank: #1716544 in Books
  • Brand: Brand: Charles River Media
  • Published on: 2006-01-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.08" h x 7.46" w x 9.26" l, 1.90 pounds
  • Binding: Paperback
  • 392 pages
Features
  • Used Book in Good Condition

About the Author
Erik Yuzwa (Calgary, AB) has been a professional computer programmer for over seven years since he graduated from University of Calgary in 1998 with a Bachelor of Science in Computer Science. In 1995 he joined Wazoo Enterprises, Inc. and is now Lead Game Programmer/Designer. In 2001, he added Game Programming Educator to his schedule in which he instructs the game development process at the University of Calgary Continuing Education.

Most helpful customer reviews

29 of 32 people found the following review helpful.
Avoid This Book
By NGP
I wouldn't recommend this book to anyone who is trying to start out in game programming. I am a grad student engineer and have been programming for over 5 years. I just recently got into game and graphics programming and this book is really terrible compared to some others I've seen. The only reason I gave it two stars is because the chapter on graphics mathematics is fairly complete, and the book provides a good high level picture of how a game is structured. However, the code specifics are downright horrible, the listings seem to be randomly thrown in without any clue as to where they should go in an actual program, the writing is boring, the directions are sparse and inchoerent, and much of the source code provided on the CD is incredibly difficult to get running (if it runs at all). Also, there is a discussion board on wazoo, but don't excpect much help. Many of the forums end with unanswered questions including many that I had. For an intro book to programming games, save your money for another book, because this book just isn't worth the cost in wasted time and money.

15 of 26 people found the following review helpful.
Fairly good
By Java lover
Overall, the book is fairly useful. However, it lacks several things:

1. Contains many snippets of code that cannot be determined where they go

2. Constantly uses forward-slashes (/) instead of backslashes (\) for filenames (even if outside of code).

3. Does not justify certain variable names; ie a local variable one would normally call "fontSize", he calls "m_pFontSize".

4. What exactly is something such as a "PNFGLGETQUERYOBJECTIVEARBPROC"? He uses types like this alot, but never says what they are (even in the introduction to OpenGL).

2 of 3 people found the following review helpful.
Frustration
By Hemingway
I saw the Thomson logo at the top left on the front cover and thought it was textbook quality. I was dead wrong!! As the engineer said, the directions are incoherent and you don't even know when he has given instructions or just an example. I had to search the web for help answers just to do the "Hello World" application. There is no troubleshooting guide in case you get stuck. If you get stuck you better clear up your schedule cause you will be searching for answers for a while. Why not spend that time and buy a good book on programming. I would expect more from a programmer than this garbled mess of words.

See all 11 customer reviews...

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